
Pincurchin build and sets
Tier DReg M-CUpdated
#1 tournament set
8 teams
- Items
Magnet- Ability
- Electric Surge
- Nature
- Quiet
- Spread (SP) · ladder 1760+
- 32 HP / 32 SpA / 2 SpD
Muddy Water
Protect
Rising Voltage
Sucker Punch
SP and nature: the most used spread on the Showdown 1760+ ladder (tournaments publish item, ability and moves, not the spread).
- Tournament usage
- 0.3%
- Win rate
- 41%
- Top cuts
- 2
- Games
- 208
Base stats
- HP48
- Attack101
- Defense95
- Sp. Atk91
- Sp. Def85
- Speed15
- Total435
In Reg M-C, Pincurchin showed up on 0.3% of tournament teams (53 teams through Nov 10, 2026), with a 41% win rate and 2 top cut appearances.
Most used tournament builds
The full Pincurchin sets that show up most on tournament teams (item, ability and all 4 moves).
Muddy Water
Protect
Rising Voltage
Sucker Punch
Acupressure
Protect
Rising Voltage
Scald
Protect
Rising Voltage
Scald
Sucker Punch
Items, moves and abilities
Items
Magnet34%
Life Orb13.2%
Terrain Extender11.3%
Electric Seed9.4%
Sitrus Berry9.4%
Moves
Protect90.6%
Rising Voltage90.6%
Sucker Punch58.5%
Scald43.4%
Muddy Water22.6%
Acupressure15.1%
Electroweb13.2%
Discharge11.3%
Abilities
- Electric Surge96.2%
- Lightning Rod3.8%
Nature (stat alignment)
- Quiet64.2%
- Modest11.3%
- Brave7.5%
Most used spread (SP)
Spreads from the Showdown 1760+ ladder. Champions gives you 66 Stat Points (max 32 per stat); the EV equivalent is just for reference.
| Nature | SP | As EVs | Stats at level 50 | usage |
|---|---|---|---|---|
| Quiet | 32 HP / 32 SpA / 2 SpD | 252 HP / 252 SpA / 12 SpD | 155 / 121 / 115 / 157 / 107 / 31 | 39.3% |
| Sassy | 32 HP / 2 Def / 32 SpD | 252 HP / 12 Def / 252 SpD | 155 / 121 / 117 / 111 / 150 / 31 | 11.2% |
| Quiet | 32 HP / 2 Atk / 32 SpA | 252 HP / 12 Atk / 252 SpA | 155 / 123 / 115 / 157 / 105 / 31 | 6.9% |
| Quiet | 32 HP / 2 Def / 32 SpA | 252 HP / 12 Def / 252 SpA | 155 / 121 / 117 / 157 / 105 / 31 | 5.5% |
| Modest | 32 HP / 32 SpA / 2 SpD | 252 HP / 252 SpA / 12 SpD | 155 / 108 / 115 / 157 / 107 / 35 | 3.6% |
Pincurchin Speed
Final Speed at level 50. Trick Room: the minimum. Tailwind doubles any value.
| Pokémon | Base | Min (TR) | 0 SP | 32 SP | Max | Scarf |
|---|---|---|---|---|---|---|
| Pincurchin | 15 | 31 | 35 | 67 | 73 | 109 |
Most common partners
% of teams with Pincurchin that also bring each Pokémon.
Raichu-Alola30.2%
Indeedee-F22.6%
Sneasler18.9%
Torkoal17%
Farigiraf15.1%
Gardevoir15.1%
Weaknesses and resistances
Damage multiplier of each move type against this Pokémon's types.
4x weakness
—
2x weakness
Ground
Resists (½)
Electric
Flying
Steel
Resists (¼)
—
Immune
—
Frequently asked questions
What is the best Pincurchin build in Pokémon Champions?
The most used tournament build is Pincurchin @ Magnet with Electric Surge and Muddy Water, Protect, Rising Voltage and Sucker Punch (8 teams).
What item should Pincurchin hold?
The most used items in tournaments are Magnet (34%), Life Orb (13.2%) and Terrain Extender (11.3%).
What spread (SP) should Pincurchin run?
The most common spread on the 1760+ ladder is 32 HP / 32 SpA / 2 SpD with a Quiet nature (as EVs: 252 HP / 252 SpA / 12 SpD).
What is Pincurchin's Speed at level 50?
Base 15: 31 at minimum (Trick Room), 67 with 32 SP and a neutral nature, and 73 with 32 SP and a Speed nature.