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Tips for getting started in VGC

GuideUpdated

To get off to a good start in Pokémon Champions VGC, think in pairs: the Pokémon next to you matters as much as the one you're attacking. Master Fake Out, Protect, speed control (Tailwind and Trick Room) and Intimidate first, since they show up on the most-used Pokémon in Regulation M-C tournaments.

Think in pairs, not single Pokémon

In VGC you bring 6, pick 4 and start with 2 on the field on each side. Every turn you choose two actions, and what one Pokémon does opens room for the other. That's why strong teams are built around pairs that complement each other.

Across the 15,709 teams from Reg M-C tournaments on Limitless (through October 29, 2026), the most common pairs show exactly that:

PairTeamsWhy it works
Incineroar + Rillaboom3,580Two Fake Outs and Intimidate to control the opening
Raichu + Rillaboom2,897Mega Raichu Y attacking with Fake Out support
Gholdengo + Rillaboom2,790Special attacker (Nasty Plot, Make It Rain) with Rillaboom's Fake Out making room
Archaludon + Pelipper1,892Pelipper brings the rain; Archaludon fires Electro Shot in it
Kingambit + Sneasler1,844Two attackers that do well against Intimidate

Fake Out: a free first turn

Fake Out hits before almost everything and makes the target flinch: it loses its turn. It only works on the Pokémon's first turn on the field. Use it to hold back a threat while your partner sets up Tailwind, Trick Room or Mega Evolves.

In Reg M-C, Fake Out is on 99% of Rillaboom (the most-used Pokémon, on 46% of teams), 100% of Incineroar and 85% of Raichu. So expect to take a Fake Out on turn 1 in almost every game.

  • Ghost-type Pokémon are immune to Fake Out, since it's a Normal move. Basculegion, Gholdengo and Sinistcha can come in safely.
  • Armor Tail, Farigiraf's ability, blocks priority moves aimed at it and its partner.
  • Protect also blocks it, and it's the simplest way.

Protect: the most important move in VGC

Protect blocks almost every attack that turn. It looks defensive, but it's offensive: you shield one side while your partner attacks, burn a turn of your opponent's Tailwind or Trick Room and find out what they wanted to do.

Almost every attacker in the meta runs it: Protect is on 99% of Archaludon and Charizard, 98% of Gholdengo and Salamence and 87% of Raichu. Two things to keep in mind:

  • Using Protect two turns in a row has only a 1/3 chance of working.
  • In Champions, Protect has 8 PP.

Speed control: Tailwind and Trick Room

In doubles, whoever moves first usually wins the exchange. There are two ways to flip speed in your favor:

Percentage = share of that Pokémon's sets running the move, in Reg M-C tournaments.
MoveEffectWho uses it in Reg M-C
TailwindDoubles your side's Speed for 4 turnsWhimsicott (99%, with Prankster), Salamence (71%), Pelipper (71%), Staraptor (69%)
Trick RoomFor 5 turns, slower Pokémon move firstFarigiraf (98%), Indeedee-F (79%), Sinistcha (69%)

Trick Room needs genuinely slow Pokémon, like Incineroar (60 base Speed), Kingambit (50) and Torkoal (20). And since you can't lower IVs in Champions, the slow Pokémon runs 0 SP in Speed and a Speed-lowering alignment. See the Stat Points guide and the speed tiers.

Intimidate and what punishes Intimidate

Intimidate lowers both opponents' Attack by 1 stage when the Pokémon comes in. Incineroar runs it in 99% of sets and shows up on 34% of M-C teams. It also has Parting Shot (96%), which lowers Attack and Special Attack and switches out, so it can come back in and Intimidate again.

That's why the meta has ready-made answers to Intimidate:

  • Defiant (Kingambit, Annihilape): each stat drop gives +2 Attack.
  • Competitive (Milotic): each stat drop gives +2 Special Attack.
  • White Herb + Unburden (Sneasler): the herb undoes the drop, gets consumed and Unburden doubles Speed.
  • Contrary (Mega Staraptor): flips the drop into a boost.

Team preview and leads

In team preview you get 90 seconds and see your opponent's 6, but not their items. Before picking your 4, quickly answer:

  1. Who controls speed? Look for Tailwind or Trick Room setters.
  2. Who has Fake Out and Intimidate? Expect them on turn 1 or switching in mid-game.
  3. Which one is likely the Mega? A team can carry more than one stone, but only one Pokémon Mega Evolves.
  4. Which of my pairs handles turn 1? Pick your 2 leads for that and keep the other 2 as answers.

In tournaments with open team sheets, you also see your opponent's items, abilities and moves, and reading the game gets much easier. To practice, play with ready-made teams from tournaments, run the numbers on the damage calculator and then join a tournament on Caneko.

Frequently asked questions

Which Pokémon show up most in Reg M-C tournaments?

Rillaboom (46.1% of teams), Sneasler (36.1%), Incineroar (34.2%), Garchomp (28.7%) and Raichu (26.4%), according to Reg M-C tournaments on Limitless through October 29, 2026. See the full tier list.

What is Fake Out in Pokémon?

A move that hits before almost everything and makes the target lose its turn. It only works on the Pokémon's first turn on the field, and Ghost types are immune to it.

What is Protect for in VGC?

To block a turn's attacks: you shield one Pokémon while its partner acts and burn turns of your opponent's Tailwind or Trick Room. Using it two turns in a row has only a 1/3 chance of working.

Tailwind or Trick Room: which should I use?

Tailwind (4 turns, doubled Speed) suits fast teams; Trick Room (5 turns, slower Pokémon first) suits slow, hard-hitting teams. Against both, Taunt from a Prankster user helps.

What should I look for in team preview?

Who sets up Tailwind or Trick Room, who has Fake Out and Intimidate and who's likely the Mega. With that you pick your lead pair and your 2 answers in the back.

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